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July 05, 2015, 12:36:29 PM by Gretar | Views: 292 | Comments: 35

Hello fellow Players of Roat Pkz, we've currently implemented a new IPB forum down below.

CLICK HERE TO GO TO NEW FORUMS

We encourage you to move topics over that you'd like to keep since the old forums will be disabled in less than 90 days, and will be inaccessible

If you have any suggestions or questions please post them below.
 
Thanks,
Gretar
July 04, 2015, 02:24:52 PM by Alex | Views: 198 | Comments: 21


Hello everyone, in this thread I'll be keeping track of my current projects and updates to the server (this doesn't include all updates to the server - instead just the content that I'm working on). I may not list every small change I do, as some updates are not recognizable to the player. I might also skip certain weeks were I'm busy with school, etc. If you have suggestions, please go to here.

List of updates from new to old:


Week #1
  • Cleaning up of old and unused character attributes.
    (Technical detail: this should make logging in slightly faster by reducing useless attributes that were previously being saved and read in each time you logged).
  • Some small animation fixes
  • Player instance saving. This is a system that I've been trying to get working although it's still incomplete atm.
    (Technical detail: this will take advantage of the large amount of RAM we have by using extra memory but make logging faster)
  • Redesign of server-sided item data structure.
    (Technical detail: I've been able to completely restructure how all item data is held within the memory by using a hash data structure, as a result the complexity went from being linear to constant. e.g. one of the methods that was used to get and total item bonuses would take 4,290,000 operations at worse-case O(n^3). It now takes 129 at worse-case. This method and other methods that used this old system were extremely slow. The greatest impact will be with item switching, as this method and others were called EVERYTIME you switched an item, it should now be at it's near theoretical maximum speed! (apart from your individual ping to the server's location)
  • Login flood protection.
    (Technical detail: this is to prevent attacks and large amounts of multi-logging)

note: even though these things are ready not all of them are in-game yet.

Week #2
TBA
July 03, 2015, 03:49:56 AM by Gretar | Views: 326 | Comments: 21

Roat Pkz Updates!




A new Brid zone ::wests has been added and is a mix of ::easts and ::brid.
Idle logout has also been implemented (temp until Roatz is more stable).

Bug Fixes!

Killing NPC's with range now results in a drop.
Loading kits while under attack from Players or NPC's has been disabled.
Granite Maul Special attack against NPC's now works.
Tentacle Whip can now slash Spider Webs
Using noted poisons on non-noted has been fixed.

note: Alex is currently working on making the source more efficient before working on in-game content.

Thanks,
Gretar


June 28, 2015, 10:29:27 PM by Yoobs | Views: 906 | Comments: 57

Hello members of the RoatPkz community, Yoobs here with an staff announcement.

Please welcome Alex back to the RoatPkz Staff Team as our new Content Developer.

Please give him a warm welcome back, he will be doing most in-game related updates.

Alex will be doing 3-4 updates a week, so make sure to give him lots of suggestions to keep him busy.
       
Regards,

RoatPkz Staff Team
June 27, 2015, 10:34:18 PM by Gretar | Views: 413 | Comments: 41

Hello fellow RoatPkz players and staff, Gretar here with the newest promotions. These are players who we felt performed exceptionally well either in-game or on forums. I sincerely wish you all good luck. Please welcome the following player(s) to the RoatPkz Staff Team!

Promotions
Ungrateful - has been promoted to Global Moderator

Demotions
Robes - has been demoted to Global Moderator.
Sinister - has been demoted to Ex-Staff.

Regards,

RoatPkz Staff Team

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